]> git.cworth.org Git - kub/blob - kub.c
Remove duplicate definition of card_group_is_run
[kub] / kub.c
1 #include <stdio.h>
2 #include <stdlib.h>
3 #include <time.h>
4 #include <gtk/gtk.h>
5
6 char *colors[] = {"Black", "Blue", "Red", "Yellow"};
7
8 typedef enum {BLACK, BLUE, RED, YELLOW} color_t;
9
10 typedef struct card {
11     color_t color;
12     int number;
13 } card_t;
14
15 #define DECK_MAX_CARDS 104
16
17 typedef struct deck {
18     card_t cards[DECK_MAX_CARDS];
19     int num_cards;
20 } deck_t;
21
22 #define CARD_GROUP_MAX_CARDS DECK_MAX_CARDS
23
24 typedef struct card_group {
25     card_t cards[CARD_GROUP_MAX_CARDS];
26     int num_cards;
27 } card_group_t;
28
29 #define BOARD_MAX_CARD_GROUPS (DECK_MAX_CARDS / 3)
30
31 typedef struct board {
32     card_group_t groups[BOARD_MAX_CARD_GROUPS];
33     int num_groups;
34 } board_t;
35
36 typedef struct player {
37     card_group_t hand;
38 } player_t;
39
40 #define GAME_MAX_PLAYERS 4
41 #define GAME_WINDOW_DEFAULT_WIDTH  800
42 #define GAME_WINDOW_DEFAULT_HEIGHT 600
43
44 typedef struct game {
45     player_t players[GAME_MAX_PLAYERS];
46     int num_players;
47     board_t board;
48     deck_t deck;
49 } game_t;
50
51 static void card_print(card_t card)
52 {
53     printf("%6s %2d\n", colors[card.color], card.number + 1);
54 }
55
56 static void card_group_init(card_group_t *card_group)
57 {
58     card_group->num_cards = 0;
59 }
60
61 static void board_init(board_t *board)
62 {
63     int i;
64     board->num_groups = 0;
65     
66     for (i = 0; i <= BOARD_MAX_CARD_GROUPS; ++i) 
67     {
68         card_group_init(&board->groups[i]);
69     }
70 }
71
72 static void player_init(player_t *player)
73 {
74     card_group_init(&player->hand);
75 }
76
77
78 static int card_compare(card_t *card_one, card_t *card_two)
79 {
80     if (card_one->number < card_two->number)
81         return -1;
82     if (card_one->number == card_two->number)
83         return 0;
84     /* At this point, we know that this must be true:
85      * if (card_one->number > card_two->number)
86      */
87     return 1;
88 }
89
90 static int card_group_is_run(card_group_t *card_group)
91 {
92     int i;
93     int lowest = 14, highest = 0;
94     if (card_group->num_cards > 13 || card_group->num_cards < 3)
95     {
96         return 0;
97     }
98     for (i = 0; i < card_group->num_cards - 1; ++i)
99     {
100         if (card_group->cards[i].color != card_group->cards[i + 1].color)
101         {
102             return 0;
103         }
104         if (card_group->cards[i].number > highest)
105         {
106             highest = card_group->cards[i].number;
107         }
108         if (card_group->cards[i].number < lowest)
109         {
110             lowest = card_group->cards[i].number;
111         }
112     }
113     if (highest - lowest != card_group->num_cards - 1)
114     {
115         return 0;
116     }
117     return 1;
118 }
119
120 static int card_group_is_set(card_group_t *card_group)
121 {
122     int i;
123     color_t seen_color[card_group->num_cards];
124     
125     if (card_group->num_cards > 4 || card_group->num_cards < 3)
126     {
127         return 0;
128     }
129     for (i = 0; i < card_group->num_cards - 1; ++i) 
130     {
131         if (card_group->cards[i].number != card_group->cards[i + 1].number)
132         {
133             return 0;
134         }
135     }
136     seen_color[i] = card_group->cards[i].color;
137     for (i = 0; i < card_group->num_cards; ++i)
138     {
139         seen_color[card_group->cards[i].color]++;
140         if (seen_color[card_group->cards[i].color] > 1)
141         {
142             return 0;
143         }
144     }
145     return 1;
146 }
147
148 static void deck_deal(game_t *game, deck_t *deck)
149 {
150     card_t temp;
151     int rand_card;
152     int i, j, newline;
153     
154     printf ("How many players(1-4) should I deal in? ");
155     game->num_players = getchar();
156     if (game->num_players == EOF)
157     {
158         printf ("\nGoodbye.\n");
159         exit (1);
160     }
161     newline = getchar();   
162     game->num_players -= '0';
163     
164     for (i = 0; i < game->num_players; ++i)
165     {
166         for (j = 0; j < 14; ++j)
167         {
168             rand_card = ((deck->num_cards + 1.0) * rand()) / (RAND_MAX + 1.0);
169             temp = deck->cards[rand_card];
170             deck->cards[rand_card] = deck->cards[deck->num_cards - 1];
171             game->players[i].hand.cards[j] = temp;
172             deck->num_cards -= 1;
173             game->players[i].hand.num_cards += 1;
174         }
175     }
176     printf ("Game dealt for %d player(s)\n", game->num_players);
177 }
178
179 static void deck_init(deck_t *deck)
180 {
181     int h, i, j;  
182     deck->num_cards = 0;
183     for (h = 0; h <= 1; ++h)
184     {
185         for (i = 0; i <= 3; ++i) 
186         {
187             for (j = 0; j <= 12; ++j) 
188             {
189                 deck->cards[j + (i * 13) + (h * 52)].color = i;
190                 deck->cards[j + (i * 13) + (h * 52)].number = j;
191                 deck->num_cards += 1;
192                 printf ("There are %d tiles in the deck\n", deck->num_cards);
193             }
194         }
195     }
196
197
198 static void deck_shuffle(deck_t *deck)
199 {
200     card_t temp;
201     int rand_card;
202     int last;
203     for (last = deck->num_cards; last > 0; --last)
204     {
205         rand_card = ((last + 1.0) * rand()) / (RAND_MAX + 1.0);
206         temp = deck->cards[rand_card];
207         deck->cards[rand_card] = deck->cards[last - 1];
208         deck->cards[last - 1] = temp;
209     }
210 }
211
212 static void deck_print(deck_t *deck)
213 {
214     int h, i, j;  
215     for (h = 0; h <= 1; ++h)
216     {
217         for (i = 0; i <= 3; ++i)
218         {
219             for (j = 0; j <= 12; ++j)
220             {
221                 card_print(deck->cards[j + (i * 13) + (h * 52)]);
222             }
223         }
224     }
225     printf ("There are %d tiles in the deck\n" , deck->num_cards);
226 }
227
228 static void hand_print(game_t *game)
229 {
230     int i;
231     for (i = 0; i < game->players[0].hand.num_cards; ++i)
232     {
233         card_print(game->players[0].hand.cards[i]);
234     }
235 }
236
237 static void game_init(game_t *game)
238 {
239     int i;
240     game->num_players = 0;
241     
242     for (i = 0; i < GAME_MAX_PLAYERS; ++i)
243     {
244         player_init(&game->players[i]);
245         game->num_players += 1;
246     }
247     
248     board_init(&game->board);
249     deck_init(&game->deck);
250     deck_shuffle(&game->deck);
251 }
252
253 static gboolean on_expose_event (GtkWidget *widget, GdkEventExpose *event, game_t *game)
254 {
255     printf ("I should be drawing something here\n");
256
257     return TRUE;
258 }
259
260 static gboolean on_key_press_event (GtkWidget *widget, GdkEventKey *event, game_t *game)
261 {
262     printf ("You pressed key %d\n", event->keyval);
263
264     return TRUE;
265 }
266
267 static gboolean on_button_press_event (GtkWidget *widget, GdkEventButton *event, game_t *game)
268 {
269     printf ("You pressed button %d\n", event->button);
270
271     return TRUE;
272 }
273
274 static gboolean on_button_release_event (GtkWidget *widget, GdkEventButton *event, game_t *game)
275 {
276     printf ("You released button %d\n", event->button);
277
278     return TRUE;
279 }
280
281 int main(int argc, char *argv[])
282 {
283     GtkWidget *window;
284     game_t game;
285     
286     srand(time(NULL));
287     
288     game_init(&game);
289     deck_print(&game.deck);
290     deck_deal(&game, &game.deck);
291     hand_print(&game);
292     deck_print(&game.deck);
293
294     gtk_init (&argc, &argv);
295
296     /* Create a new window */
297     window = gtk_window_new (GTK_WINDOW_TOPLEVEL);
298     gtk_window_set_default_size (GTK_WINDOW (window),
299                                  GAME_WINDOW_DEFAULT_WIDTH,
300                                  GAME_WINDOW_DEFAULT_HEIGHT);
301
302     gtk_widget_set_events (window,
303                            GDK_EXPOSURE_MASK |
304                            GDK_KEY_PRESS_MASK | 
305                            GDK_BUTTON_PRESS_MASK | 
306                            GDK_BUTTON_RELEASE_MASK);
307
308     g_signal_connect (G_OBJECT (window), "delete_event",
309                       G_CALLBACK (gtk_main_quit), NULL);
310     g_signal_connect (G_OBJECT (window), "expose_event",
311                       G_CALLBACK (on_expose_event), &game);
312     g_signal_connect (G_OBJECT (window), "key_press_event",
313                       G_CALLBACK (on_key_press_event), &game);
314     g_signal_connect (G_OBJECT (window), "button_press_event",
315                       G_CALLBACK (on_button_press_event), &game);
316     g_signal_connect (G_OBJECT (window), "button_release_event",
317                       G_CALLBACK (on_button_release_event), &game);
318
319     gtk_widget_show_all (window);
320     gtk_main ();
321
322     return 0;
323
324 }