5 char *colors[] = {"Black", "Blue", "Red", "Yellow"};
7 typedef enum {BLACK, BLUE, RED, YELLOW} color_t;
14 #define DECK_MAX_CARDS 104
17 card_t cards[DECK_MAX_CARDS];
21 #define CARD_GROUP_MAX_CARDS DECK_MAX_CARDS
23 typedef struct card_group {
24 card_t cards[CARD_GROUP_MAX_CARDS];
28 #define BOARD_MAX_CARD_GROUPS (DECK_MAX_CARDS / 3)
30 typedef struct board {
31 card_group_t groups[BOARD_MAX_CARD_GROUPS];
35 typedef struct player {
39 #define GAME_MAX_PLAYERS 4
42 player_t players[GAME_MAX_PLAYERS];
48 static void card_print(card_t card)
50 printf("%6s %2d\n", colors[card.color], card.number + 1);
53 static void card_group_init(card_group_t *card_group)
55 card_group->num_cards = 0;
58 static void board_init(board_t *board)
61 board->num_groups = 0;
63 for (i = 0; i <= BOARD_MAX_CARD_GROUPS; ++i)
65 card_group_init(&board->groups[i]);
69 static void player_init(player_t *player)
71 card_group_init(&player->hand);
75 static int card_compare(card_t *card_one, card_t *card_two)
77 if (card_one.number < card_two.number)
79 if (card_one.number == card_two.number)
81 if (card_one.number > card_two.number)
85 static int card_group_is_run(card_group_t *card_group)
87 if (card_group->num_cards > 13 || card_group->num_cards < 3)
91 for (i = 0; i < card_group->num_cards - 1; ++i)
92 if(card_group->cards[i].color != card_group->cards[i + 1].color)
96 for (i = 0; i < card_group->num_cards - 1; ++i)
97 if(card_group->cards[i].number != card_group->cards[i + 1].number -1)
104 static int card_group_is_run(card_group_t *card_group)
107 int lowest = 14, highest = 0;
108 if (card_group->num_cards > 13 || card_group->num_cards < 3)
112 for (i = 0; i < card_group->num_cards - 1; ++i)
114 if (card_group->cards[i].color != card_group->cards[i + 1].color)
118 if (card_group->cards[i].number > highest)
120 highest = card_group->cards[i].number;
122 if (card_group->cards[i].number < lowest)
124 lowest = card_group->cards[i].number;
127 if (highest - lowest != card_group->num_cards - 1)
134 static int card_group_is_set(card_group_t *card_group)
137 color_t seen_color[card_group->num_cards];
139 if (card_group->num_cards > 4 || card_group->num_cards < 3)
143 for (i = 0; i < card_group->num_cards - 1; ++i)
145 if (card_group->cards[i].number != card_group->cards[i + 1].number)
150 seen_color[i] = card_group->cards[i].color;
151 for (i = 0; i < card_group->num_cards; ++i)
153 seen_color[card_group->cards[i].color]++;
154 if (seen_color[card_group->cards[i].color] > 1)
162 static void deck_deal(game_t *game, deck_t *deck)
168 printf ("How many players(1-4) should I deal in? ");
169 game->num_players = getchar();
170 if (game->num_players == EOF)
172 printf ("\nGoodbye.\n");
176 game->num_players -= '0';
178 for (i = 0; i < game->num_players; ++i)
180 for (j = 0; j < 14; ++j)
182 rand_card = ((deck->num_cards + 1.0) * rand()) / (RAND_MAX + 1.0);
183 temp = deck->cards[rand_card];
184 deck->cards[rand_card] = deck->cards[deck->num_cards - 1];
185 game->players[i].hand.cards[j] = temp;
186 deck->num_cards -= 1;
187 game->players[i].hand.num_cards += 1;
190 printf ("Game dealt for %d player(s)\n", game->num_players);
193 static void deck_init(deck_t *deck)
197 for (h = 0; h <= 1; ++h)
199 for (i = 0; i <= 3; ++i)
201 for (j = 0; j <= 12; ++j)
203 deck->cards[j + (i * 13) + (h * 52)].color = i;
204 deck->cards[j + (i * 13) + (h * 52)].number = j;
205 deck->num_cards += 1;
206 printf ("There are %d tiles in the deck\n", deck->num_cards);
212 static void deck_shuffle(deck_t *deck)
217 for (last = deck->num_cards; last > 0; --last)
219 rand_card = ((last + 1.0) * rand()) / (RAND_MAX + 1.0);
220 temp = deck->cards[rand_card];
221 deck->cards[rand_card] = deck->cards[last - 1];
222 deck->cards[last - 1] = temp;
226 static void deck_print(deck_t *deck)
229 for (h = 0; h <= 1; ++h)
231 for (i = 0; i <= 3; ++i)
233 for (j = 0; j <= 12; ++j)
235 card_print(deck->cards[j + (i * 13) + (h * 52)]);
239 printf ("There are %d tiles in the deck\n" , deck->num_cards);
242 static void hand_print(game_t *game)
245 for (i = 0; i < game->players[0].hand.num_cards; ++i)
247 card_print(game->players[0].hand.cards[i]);
251 static void game_init(game_t *game)
254 game->num_players = 0;
256 for (i = 0; i < GAME_MAX_PLAYERS; ++i)
258 player_init(&game->players[i]);
259 game->num_players += 1;
262 board_init(&game->board);
263 deck_init(&game->deck);
264 deck_shuffle(&game->deck);
274 deck_print(&game.deck);
275 deck_deal(&game, &game.deck);
277 deck_print(&game.deck);