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Add some minimal GTK+ love to kub
[kub] / kub.c
1 #include <stdio.h>
2 #include <stdlib.h>
3 #include <time.h>
4 #include <gtk/gtk.h>
5
6 char *colors[] = {"Black", "Blue", "Red", "Yellow"};
7
8 typedef enum {BLACK, BLUE, RED, YELLOW} color_t;
9
10 typedef struct card {
11     color_t color;
12     int number;
13 } card_t;
14
15 #define DECK_MAX_CARDS 104
16
17 typedef struct deck {
18     card_t cards[DECK_MAX_CARDS];
19     int num_cards;
20 } deck_t;
21
22 #define CARD_GROUP_MAX_CARDS DECK_MAX_CARDS
23
24 typedef struct card_group {
25     card_t cards[CARD_GROUP_MAX_CARDS];
26     int num_cards;
27 } card_group_t;
28
29 #define BOARD_MAX_CARD_GROUPS (DECK_MAX_CARDS / 3)
30
31 typedef struct board {
32     card_group_t groups[BOARD_MAX_CARD_GROUPS];
33     int num_groups;
34 } board_t;
35
36 typedef struct player {
37     card_group_t hand;
38 } player_t;
39
40 #define GAME_MAX_PLAYERS 4
41 #define GAME_WINDOW_DEFAULT_WIDTH  800
42 #define GAME_WINDOW_DEFAULT_HEIGHT 600
43
44 typedef struct game {
45     player_t players[GAME_MAX_PLAYERS];
46     int num_players;
47     board_t board;
48     deck_t deck;
49 } game_t;
50
51 static void card_print(card_t card)
52 {
53     printf("%6s %2d\n", colors[card.color], card.number + 1);
54 }
55
56 static void card_group_init(card_group_t *card_group)
57 {
58     card_group->num_cards = 0;
59 }
60
61 static void board_init(board_t *board)
62 {
63     int i;
64     board->num_groups = 0;
65     
66     for (i = 0; i <= BOARD_MAX_CARD_GROUPS; ++i) 
67     {
68         card_group_init(&board->groups[i]);
69     }
70 }
71
72 static void player_init(player_t *player)
73 {
74     card_group_init(&player->hand);
75 }
76
77
78 static int card_compare(card_t *card_one, card_t *card_two)
79 {
80     if (card_one.number < card_two.number)
81         return -1;
82     if (card_one.number == card_two.number)
83         return 0;
84     if (card_one.number > card_two.number)
85         return 1;
86 }
87
88 static int card_group_is_run(card_group_t *card_group)
89 {
90     if (card_group->num_cards > 13 || card_group->num_cards < 3)
91     {
92         return 0;
93     }
94     for (i = 0; i < card_group->num_cards - 1; ++i)
95         if(card_group->cards[i].color != card_group->cards[i + 1].color)
96         {
97             return 0;
98         }    
99     for (i = 0; i < card_group->num_cards - 1; ++i)
100         if(card_group->cards[i].number != card_group->cards[i + 1].number -1)
101         {
102             return 0;
103         }
104     return 1;    
105 }
106
107 static int card_group_is_run(card_group_t *card_group)
108 {
109     int i;
110     int lowest = 14, highest = 0;
111     if (card_group->num_cards > 13 || card_group->num_cards < 3)
112     {
113         return 0;
114     }
115     for (i = 0; i < card_group->num_cards - 1; ++i)
116     {
117         if (card_group->cards[i].color != card_group->cards[i + 1].color)
118         {
119             return 0;
120         }
121         if (card_group->cards[i].number > highest)
122         {
123             highest = card_group->cards[i].number;
124         }
125         if (card_group->cards[i].number < lowest)
126         {
127             lowest = card_group->cards[i].number;
128         }
129     }
130     if (highest - lowest != card_group->num_cards - 1)
131     {
132         return 0;
133     }
134     return 1;
135 }
136
137 static int card_group_is_set(card_group_t *card_group)
138 {
139     int i;
140     color_t seen_color[card_group->num_cards];
141     
142     if (card_group->num_cards > 4 || card_group->num_cards < 3)
143     {
144         return 0;
145     }
146     for (i = 0; i < card_group->num_cards - 1; ++i) 
147     {
148         if (card_group->cards[i].number != card_group->cards[i + 1].number)
149         {
150             return 0;
151         }
152     }
153     seen_color[i] = card_group->cards[i].color;
154     for (i = 0; i < card_group->num_cards; ++i)
155     {
156         seen_color[card_group->cards[i].color]++;
157         if (seen_color[card_group->cards[i].color] > 1)
158         {
159             return 0;
160         }
161     }
162     return 1;
163 }
164
165 static void deck_deal(game_t *game, deck_t *deck)
166 {
167     card_t temp;
168     int rand_card;
169     int i, j, newline;
170     
171     printf ("How many players(1-4) should I deal in? ");
172     game->num_players = getchar();
173     if (game->num_players == EOF)
174     {
175         printf ("\nGoodbye.\n");
176         exit (1);
177     }
178     newline = getchar();   
179     game->num_players -= '0';
180     
181     for (i = 0; i < game->num_players; ++i)
182     {
183         for (j = 0; j < 14; ++j)
184         {
185             rand_card = ((deck->num_cards + 1.0) * rand()) / (RAND_MAX + 1.0);
186             temp = deck->cards[rand_card];
187             deck->cards[rand_card] = deck->cards[deck->num_cards - 1];
188             game->players[i].hand.cards[j] = temp;
189             deck->num_cards -= 1;
190             game->players[i].hand.num_cards += 1;
191         }
192     }
193     printf ("Game dealt for %d player(s)\n", game->num_players);
194 }
195
196 static void deck_init(deck_t *deck)
197 {
198     int h, i, j;  
199     deck->num_cards = 0;
200     for (h = 0; h <= 1; ++h)
201     {
202         for (i = 0; i <= 3; ++i) 
203         {
204             for (j = 0; j <= 12; ++j) 
205             {
206                 deck->cards[j + (i * 13) + (h * 52)].color = i;
207                 deck->cards[j + (i * 13) + (h * 52)].number = j;
208                 deck->num_cards += 1;
209                 printf ("There are %d tiles in the deck\n", deck->num_cards);
210             }
211         }
212     }
213
214
215 static void deck_shuffle(deck_t *deck)
216 {
217     card_t temp;
218     int rand_card;
219     int last;
220     for (last = deck->num_cards; last > 0; --last)
221     {
222         rand_card = ((last + 1.0) * rand()) / (RAND_MAX + 1.0);
223         temp = deck->cards[rand_card];
224         deck->cards[rand_card] = deck->cards[last - 1];
225         deck->cards[last - 1] = temp;
226     }
227 }
228
229 static void deck_print(deck_t *deck)
230 {
231     int h, i, j;  
232     for (h = 0; h <= 1; ++h)
233     {
234         for (i = 0; i <= 3; ++i)
235         {
236             for (j = 0; j <= 12; ++j)
237             {
238                 card_print(deck->cards[j + (i * 13) + (h * 52)]);
239             }
240         }
241     }
242     printf ("There are %d tiles in the deck\n" , deck->num_cards);
243 }
244
245 static void hand_print(game_t *game)
246 {
247     int i;
248     for (i = 0; i < game->players[0].hand.num_cards; ++i)
249     {
250         card_print(game->players[0].hand.cards[i]);
251     }
252 }
253
254 static void game_init(game_t *game)
255 {
256     int i;
257     game->num_players = 0;
258     
259     for (i = 0; i < GAME_MAX_PLAYERS; ++i)
260     {
261         player_init(&game->players[i]);
262         game->num_players += 1;
263     }
264     
265     board_init(&game->board);
266     deck_init(&game->deck);
267     deck_shuffle(&game->deck);
268 }
269
270 static gboolean on_expose_event (GtkWidget *widget, GdkEventExpose *event, game_t *game)
271 {
272     printf ("I should be drawing something here\n");
273
274     return TRUE;
275 }
276
277 static gboolean on_key_press_event (GtkWidget *widget, GdkEventKey *event, game_t *game)
278 {
279     printf ("You pressed key %d\n", event->keyval);
280
281     return TRUE;
282 }
283
284 static gboolean on_button_press_event (GtkWidget *widget, GdkEventButton *event, game_t *game)
285 {
286     printf ("You pressed button %d\n", event->button);
287
288     return TRUE;
289 }
290
291 static gboolean on_button_release_event (GtkWidget *widget, GdkEventButton *event, game_t *game)
292 {
293     printf ("You released button %d\n", event->button);
294
295     return TRUE;
296 }
297
298 int main(int argc, char *argv[])
299 {
300     GtkWidget *window;
301     game_t game;
302     
303     srand(time(NULL));
304     
305     game_init(&game);
306     deck_print(&game.deck);
307     deck_deal(&game, &game.deck);
308     hand_print(&game);
309     deck_print(&game.deck);
310
311     gtk_init (&argc, &argv);
312
313     /* Create a new window */
314     window = gtk_window_new (GTK_WINDOW_TOPLEVEL);
315     gtk_window_set_default_size (GTK_WINDOW (window),
316                                  GAME_WINDOW_DEFAULT_WIDTH,
317                                  GAME_WINDOW_DEFAULT_HEIGHT);
318
319     gtk_widget_set_events (window,
320                            GDK_EXPOSURE_MASK |
321                            GDK_KEY_PRESS_MASK | 
322                            GDK_BUTTON_PRESS_MASK | 
323                            GDK_BUTTON_RELEASE_MASK);
324
325     g_signal_connect (G_OBJECT (window), "delete_event",
326                       G_CALLBACK (gtk_main_quit), NULL);
327     g_signal_connect (G_OBJECT (window), "expose_event",
328                       G_CALLBACK (on_expose_event), &game);
329     g_signal_connect (G_OBJECT (window), "key_press_event",
330                       G_CALLBACK (on_key_press_event), &game);
331     g_signal_connect (G_OBJECT (window), "button_press_event",
332                       G_CALLBACK (on_button_press_event), &game);
333     g_signal_connect (G_OBJECT (window), "button_release_event",
334                       G_CALLBACK (on_button_release_event), &game);
335
336     gtk_widget_show_all (window);
337     gtk_main ();
338
339     return 0;
340
341 }