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fd6875a)
The feedback from our playtest session last night was that the one
time we wanted to move on without an idle player, we had to wait too
long before the "Move On" button appeared.
*
* Specified in seconds
*/
*
* Specified in seconds
*/
-const PHASE_IDLE_TIMEOUT = 30;
+const PHASE_IDLE_TIMEOUT = 15;
class Empathy extends Game {
constructor(id) {
class Empathy extends Game {
constructor(id) {