]> git.cworth.org Git - lmno.games/blobdiff - empathy/empathy.jsx
Add a button to advance from prompt voting to playing the actual game
[lmno.games] / empathy / empathy.jsx
index 1867381f15d4472ecff3775382b9d0b38ae50c01..0771bbe3d46e04071927e93de3b01ad3f38910b7 100644 (file)
@@ -58,6 +58,8 @@ events.addEventListener("game-state", event => {
   for (let prompt of state.prompts) {
     window.game.add_or_update_prompt(prompt);
   }
+
+  window.game.set_active_prompt(state.active_prompt);
 });
 
 events.addEventListener("prompt", event => {
@@ -66,6 +68,12 @@ events.addEventListener("prompt", event => {
   window.game.add_or_update_prompt(prompt);
 });
 
+events.addEventListener("start", event => {
+  const prompt = JSON.parse(event.data);
+
+  window.game.set_active_prompt(prompt);
+});
+
 /*********************************************************
  * Game and supporting classes                           *
  *********************************************************/
@@ -80,7 +88,7 @@ function copy_to_clipboard(id)
   document.body.removeChild(tmp);
 }
 
-function GameInfo(props) {
+const GameInfo = React.memo(props => {
   if (! props.id)
     return null;
 
@@ -97,9 +105,9 @@ function GameInfo(props) {
       >Copy Link</button>
     </div>
   );
-}
+});
 
-function PlayerInfo(props) {
+const PlayerInfo = React.memo(props => {
   if (! props.player.id)
     return null;
 
@@ -115,7 +123,7 @@ function PlayerInfo(props) {
       ))}
     </div>
   );
-}
+});
 
 function fetch_method_json(method, api = '', data = {}) {
   const response = fetch(api, {
@@ -136,7 +144,7 @@ async function fetch_put_json(api = '', data = {}) {
   return fetch_method_json('PUT', api, data);
 }
 
-class CategoryRequest extends React.Component {
+class CategoryRequest extends React.PureComponent {
   constructor(props) {
     super(props);
     this.category = React.createRef();
@@ -210,11 +218,7 @@ class CategoryRequest extends React.Component {
   }
 }
 
-function PromptOptions(props) {
-
-  function handle_click(id) {
-    fetch_post_json(`vote/${id}`);
-  }
+const PromptOptions = React.memo(props => {
 
   if (props.prompts.length === 0)
     return null;
@@ -231,17 +235,109 @@ function PromptOptions(props) {
           <button
             className="vote-button"
             key={p.id}
-            onClick={() => handle_click(p.id)}
+            onClick={() => fetch_post_json(`vote/${p.id}`) }
           >
             {p.prompt}
+            <div className="vote-choices">
+              {p.votes.map(v => {
+                return (
+                  <div
+                    key={v}
+                    className="vote-choice"
+                  >
+                    {v}
+                  </div>
+                );
+              })}
+            </div>
           </button>
         );
       })}
     </div>
   );
-}
+});
 
-class Game extends React.Component {
+const LetsPlay = React.memo(props => {
+
+  function handle_click(prompt_id) {
+    fetch_post_json
+  }
+
+  const quorum = Math.round((props.num_players + 1) / 2);
+  const max_votes = props.prompts.reduce(
+    (max_so_far, v) => Math.max(max_so_far, v.votes.length), 0);
+
+  if (max_votes < quorum)
+    return null;
+
+  const candidates = props.prompts.filter(p => p.votes.length >= quorum);
+  const index = Math.floor(Math.random() * candidates.length);
+  const winner = candidates[index];
+
+  return (
+    <div className="lets-play">
+      <h2>Let's Play</h2>
+      <p>
+        That should be enough voting. If you're not waiting for any
+        other players to join, then let's start.
+      </p>
+      <button
+        className="lets-play"
+        onClick={() => fetch_post_json(`start/${winner.id}`) }
+      >
+        Start Game
+      </button>
+    </div>
+  );
+});
+
+const ActivePrompt = React.memo(props => {
+
+  function handle_submit(event) {
+
+    /* Prevent the default page-changing form-submission behavior. */
+    event.preventDefault();
+  }
+
+  return (
+    <div className="active-prompt">
+      <h2>The Game of Empathy</h2>
+      <p>
+        Remember, you're trying to match your answers with
+        what the other players submit.
+        Give {props.prompt.items} responses for the following prompt:
+      </p>
+      <h2>{props.prompt.prompt}</h2>
+      <form onSubmit={handle_submit}>
+        {Array(props.prompt.items).fill(null).map((whocares,i) => {
+          return (
+            <div
+              key={i}
+              className="form-field large">
+              <input
+                type="text"
+                name={`response_${i}`}
+                required
+                autoComplete="off"
+              />
+            </div>
+          );
+        })}
+
+        <div
+          key="submit-button"
+          className="form-field large">
+          <button type="submit">
+            Send
+          </button>
+        </div>
+
+      </form>
+    </div>
+  );
+});
+
+class Game extends React.PureComponent {
   constructor(props) {
     super(props);
     this.state = {
@@ -290,9 +386,21 @@ class Game extends React.Component {
     });
   }
 
+  set_active_prompt(prompt) {
+    this.setState({
+      active_prompt: prompt
+    });
+  }
+
   render() {
     const state = this.state;
 
+    if (state.active_prompt) {
+      return <ActivePrompt
+               prompt={state.active_prompt}
+             />;
+    }
+
     return [
       <GameInfo
         key="game-info"
@@ -312,6 +420,11 @@ class Game extends React.Component {
       <PromptOptions
         key="prompts"
         prompts={state.prompts}
+      />,
+      <LetsPlay
+        key="lets-play"
+        num_players={1+state.other_players.length}
+        prompts={state.prompts}
       />
     ];
   }