]> git.cworth.org Git - lmno.games/blobdiff - empathy/empathy.jsx
Add a ready bit to client state, and render nothing before ready
[lmno.games] / empathy / empathy.jsx
index 82bb5ff681989470aa2a78e10d9f7eedc5f42d51..c216e4921b9b5d68d8731defddc353125a010d68 100644 (file)
@@ -45,6 +45,12 @@ events.addEventListener("player-enter", event => {
   window.game.set_other_player_info(info);
 });
 
+events.addEventListener("player-exit", event => {
+  const info = JSON.parse(event.data);
+
+  window.game.remove_player(info);
+});
+
 events.addEventListener("player-update", event => {
   const info = JSON.parse(event.data);
 
@@ -82,6 +88,8 @@ events.addEventListener("game-state", event => {
   window.game.set_end_judging(state.end_judging);
 
   window.game.set_scores(state.scores);
+
+  window.game.state_ready();
 });
 
 events.addEventListener("prompt", event => {
@@ -205,20 +213,23 @@ const PlayerInfo = React.memo(props => {
   if (! props.player.id)
     return null;
 
-  const sorted_players = [props.player, ...props.other_players].sort((a,b) => {
+  const all_players = [props.player, ...props.other_players];
+
+  const sorted_players = all_players.sort((a,b) => {
     return b.score - a.score;
   });
 
+  const names_and_scores = sorted_players.map(player => {
+    if (player.score)
+      return `${player.name} (${player.score})`;
+    else
+      return player.name;
+  }).join(', ');
+
   return (
     <div className="player-info">
       <span className="players-header">Players: </span>
-      {sorted_players.map(player => (
-        <span key={player.id}>
-          {player.name}
-          {player.score > 0 ? ` (${player.score})` : ""}
-          {" "}
-        </span>
-      ))}
+      <span>{names_and_scores}</span>
     </div>
   );
 });
@@ -795,7 +806,8 @@ class Game extends React.PureComponent {
       players_judging: {},
       judging_idle: false,
       end_judging_votes: new Set(),
-      scores: null
+      scores: null,
+      ready: false
     };
   }
 
@@ -824,6 +836,12 @@ class Game extends React.PureComponent {
     });
   }
 
+  remove_player(info) {
+    this.setState({
+      other_players: this.state.other_players.filter(o => o.id !== info.id)
+    });
+  }
+
   reset_game_state() {
     this.setState({
       prompts: [],
@@ -837,7 +855,8 @@ class Game extends React.PureComponent {
       players_judging: {},
       judging_idle: false,
       end_judging_votes: new Set(),
-      scores: null
+      scores: null,
+      ready: false
     });
   }
 
@@ -967,7 +986,6 @@ class Game extends React.PureComponent {
   }
 
   set_judging_idle(value) {
-    console.log("Setting judging idle to " + value);
     this.setState({
       judging_idle: value
     });
@@ -997,6 +1015,12 @@ class Game extends React.PureComponent {
     });
   }
 
+  state_ready() {
+    this.setState({
+      ready: true
+    });
+  }
+
   render() {
     const state = this.state;
     const players_total = 1 + state.other_players.length;
@@ -1057,6 +1081,9 @@ class Game extends React.PureComponent {
              />;
     }
 
+    if (! state.ready)
+      return null;
+
     return [
       <GameInfo
         key="game-info"