deal (&game->deck, &game->board);
}
+static void
+set_game_handle_help (set_game_t *game,
+ const char *peer)
+{
+ loudgame_sendf (&game->lg, peer,
+ "I'm a bot that allows you to play the game of SET.\n"
+ "Here are some commands I understand:\n"
+ "\tshow \tShow the current cards on the board\n"
+ "\thint \tIndicate how many sets are currently possible\n"
+ "\tshuffle \tReturn the cards to the deck, shuffle and deal\n"
+ "\t \t(this is only allowed if no sets are possible)\n"
+ "\tset X Y Z\tClaim three cards as a set. The cards are numbered\n"
+ "\t \tleft-to-right, and top-to-bottom from 0 to 12.\n"
+ "\n"
+ "For more information about SET, or to purchase your own deck, visit\n"
+ "http://setgame.com . Please note that this server is unaffiliated\n"
+ "with Set Enterprises, Inc., who publish the SET card game.");
+}
+
static void
set_game_handle_message (loudgame_t *lg,
const char *peer,
if (strcmp (message, "show") == 0)
set_game_handle_show (game, peer);
+ else if (strcmp (message, "help") == 0)
+ set_game_handle_help (game, peer);
else if (strcmp (message, "hint") == 0)
set_game_handle_hint (game, peer);
else if (strcmp (message, "shuffle") == 0)
else if (strncmp (message, "set", 3) == 0)
set_game_handle_set (game, peer, message + 3);
else
- loudgame_sendf (lg, peer, "Unknown command: '%s'", message);
+ loudgame_sendf (lg, peer, "Unknown command: '%s'. Use 'help' to get a list of valid commands.", message);
}
/* Begin a new game */