]> git.cworth.org Git - apitrace/history - retrace
Use skiplist-based FastCallSet within trace::CallSet
[apitrace] / retrace /
2012-05-11 José FonsecaPass INFO_LOG warnings in glCreateShaderProgramv/glCrea...
2012-05-10 Gregory HainautFix auto completion typo.
2012-05-10 José FonsecaSupport dumping uniform buffer objects (issue #75).
2012-05-10 José FonsecaDon't attempt to dump built-in uniforms.
2012-05-09 José FonsecaSilent bogus warnings.
2012-05-09 José FonsecaFix D3D11 tracing with D3D11_CREATE_DEVICE_DEBUG flag.
2012-05-09 José FonsecaPrevent hangs in XCloseDisplay.
2012-05-09 Si ChenAdd ability to run multiple traces in one time.
2012-05-09 Si ChenSuppress warning when running in benchmark mode.
2012-05-08 José FonsecaStub d3d state dumping.
2012-05-08 José FonsecaRefactor d3d9 lock tracking code further.
2012-05-04 José FonsecaDon't use D3D9D by default.
2012-05-04 José FonsecaDon't try to share surfaces.
2012-05-03 José FonsecaFix regression in drawable size estimation.
2012-05-03 José FonsecaQuit on escape key.
2012-05-02 José FonsecaDon't retrace IDirect3DQuery9::GetData.
2012-05-02 José FonsecaCount displayed frames on d3dretrace.
2012-05-02 José FonsecaDelete linear regions when retracing unlock.
2012-05-01 José FonsecaTrace LockBox blobs.
2012-04-30 José FonsecaUse same logic for both Lock and LockRect.
2012-04-30 José FonsecaHandle variations of LockRect.
2012-04-29 José FonsecaFactor out the lock rect size computation.
2012-04-27 José FonsecaRudimentary surface lock rect retrace support.
2012-04-27 José FonsecaPreserve both D3D9 shader byte code, and disassembly.
2012-04-27 José FonsecaDon't retrace calls that failed when tracing.
2012-04-26 José FonsecaCleanup glretrace<->glws integration.
2012-04-23 José FonsecaFix MSVC build.
2012-04-23 José FonsecaBasic snapshotting in d3dretrace.
2012-04-22 José Fonsecas/wait/waitOnFinish/
2012-04-22 José FonsecaFallback to d3d9.dll when d3d9d.dll can't be found.
2012-04-22 José FonsecaShare more code between glretrace and d3dretrace.
2012-04-20 José FonsecaMove benchmark flag into common retrace code.
2012-04-20 José FonsecaRevert "Human legible d3d9 error messages."
2012-04-20 José FonsecaHuman legible d3d9 error messages.
2012-04-20 José FonsecaHandle CreateDeviceEx too.
2012-04-20 José FonsecaWarn when failing to compile d3d9 shaders.
2012-04-20 José FonsecaUse debug d3d9 runtime for now.
2012-04-20 José FonsecaInstall d3dretrace too.
2012-04-20 José FonsecaDon't force using system librarie on retrace.
2012-04-20 José Fonsecas/HINSTANCE/HMODULE/
2012-04-20 José FonsecaQuick n dirty shader assembly.
2012-04-19 José FonsecaPreserve non-NULL arrays, even when length is zero.
2012-04-19 José FonsecaDon't abuse double-underscore prefix.
2012-04-18 José FonsecaRetrace IUnknown::AddRef/Release correctly.
2012-04-18 José FonsecaTrace/retrace IDirect3DVertexBuffer9 locks
2012-04-16 José FonsecaDump GLboolean as enum.
2012-04-15 José FonsecaMove the last bits of code out of the top source dir.
2012-04-14 José FonsecaFix max units computation.
2012-04-14 José FonsecaProperly (un)wrap array arguments.
2012-04-14 José FonsecaMove dispatch to its own subdirectory.
2012-04-14 José FonsecaDon't link against d3d9 in runtime.
2012-04-14 José FonsecaMove retracers to their own directory.